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There's a lot in here, certainly more than we've come to expect from blockbuster bonus content, and it all feels compellingly new. The Old Blood, much like The Evil Within's DLC, is defined by impressive highs and a couple of minor but nonetheless disappointing lows. They're not standalone stories in their own right. The two acts of The Old Blood must be played in order.
#How long to beat wolfenstein 2 series#
After only a few hours of linear progression, you emerge from the other side of the castle and are off into a series of caves and then an occupied village for the final chapter, The Dark Secrets of Helga von Schabbs. While the castle forms the mid-section of the first act, Rudi Jager and the Den of Wolves, you don't really spend that much time there. It's a return to the classic Wolfenstein setting, then, but don't get too excited about exploring those dank passages and dungeons once again.
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Your mission is to infiltrate the infamous Castle Wolfenstein and remove that advantage, giving the Allies a slim chance to regroup. In this alternate timeline, the Second World War is not only still going, but the Nazis are winning thanks to supernatural advantages unearthed by Helga von Schabbs. It's a prequel to last year's surprise hit, The New Order, picking up the story of B.J. The two narrative spin-offs for The Evil Within offered new environments and new enemies, and that's also true of Wolfenstein: The Old Blood, a two-act expansion so sizable - eight chapters that take around seven hours to complete - that it's being released as a standalone budget game rather than plain old DLC. Bethesda was rightly notorious for its decorative horse armour, sold separately for players of The Elder Scrolls: Oblivion, but it's now making amends with add-ons that are not only substantial, but robust and distinctive. It's ironic that one of the first publishers to earn gamers' ire for ropey DLC is now one of the few publishers to be doing expansions properly.